
A team of Seattle-based game developers One more game Six years after the company’s inception, it’s finally sharing its first title with players.
Shortly after landing a $22 million funding round in 2022 from investors including Lightspeed and Andreessen Horowitz, One More Game S decided to scrap.pellcraftThe game has been in the works for over three years. The company scrapped the hybrid real-time strategy fantasy game entirely and started from scratch.
One More Game co-founder said, “I’m really proud of Spellcraft — the game was good Jamie Stormbreaker. He said the company has seen “Game scraps” player interest shift away from competitive games where you meet strangers in random lobbies to games that can be played with friends coordinated through Discord, such as between us And Deadly company.
“We were pushing the boundaries of what the next hybrid real-time strategy could be, but ultimately we didn’t have confidence that “Game scraps” the 1v1 PvP free-to-play business model fit our company values, so it was best for us to switch gears,” said Stormbreaker.
And boy do they ever switch gears. of the studio new game SWAPMEAT A goofy third-person squad-based cooperative shooter with humor inspired by 2000s adult swim shows like “Tim and Eric” and “Aqua Teen Hunger Force.” It’s a different genre, from the graphical style, writing style, game engine and number of players Art of SpellingBut “Game scraps” perhaps the biggest change is the shift from free-to-play to upfront purchases.
Game scraps
When you buy something from us, we want to respect your time and give you great value,” Stormbrecker explains. “We want to create something that will stay in your Steam library forever.”
SWAPMEAT This was not only a new style of game for the studio, but an entirely new game mechanic where body parts with different “Game scraps” abilities and skills were killed from defeated enemy units and swapped into the player’s body, something the team internally referred to as “flesh mixing” during development, and the source of the game’s distinctively memorable name.
This past summer, Stormbreaker and his all-remote, 13-person team brought SWAPMEAT At the Seattle gaming convention PAX West, where their “Game scraps” booth was busy all weekend as players got their first look at the game. “Pax was absolutely fantastic, an incredible show for us,” said Stormbreaker.
PAX West came at the end of a busy season for One More Games, which brought the game to multiple shows including PAX East in Boston and Gamescom in Cologne, Germany. At shows the company will get the game in front of players, tweak the game — often mid-show — and then get back in front of players to see “Game scraps” what else needs to be changed.
“We follow something we call alpha-driven development,” Stormbreaker noted. “You get the game in front of people as soon as possible. They’re going to roast the game, and I love that. We want feedback, and by regularly showing up and engaging with players, we’re constantly making the game better.”
Thanks in large part to insights the team gained from watching thousands of people play games on show floors at various gaming conventions this year, they’re gearing up to open SWAPMEAT for Steam Early Access next week.
One More Game co-founded Stormbreaker and Patrick Watt Both have a deep history in the gaming industry. Watt had a 9-year role as VP at Blizzard where he worked starcraft And Diablo Games and later co-founded ArenaNet, the Seattle-area gaming studio responsible for Guild Wars The series was developed by Stormbreaker Arenanet, Riot Games and Undead Labs, a Seattle-area game studio purchased by Microsoft in 2018.
For Stormbreaker and Wyatt, Anna SWAPMEAT PAX West wasn’t just a product show – it was a full-circle moment.
Nearly 20 years ago, the two met for the first time on the same show floor, bonding over server technology at the ArenaNet booth. “I went up to the ArenaNet booth to ask how they keep the servers online all the time,” Stormbreaker recalled of his first encounter with Wyatt.
That chance conversation sparked a partnership “Game scraps” that would eventually produce another game. This year, they returned to PAX not just as curious developers but as studio founders, showing off a game of their own.
