Sony and AMD tease the GPU tech they’re building for the next PlayStation

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By Daved Worner

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Sony has just dropped a new video with Mark Serney and this is a big one, with a significant impact for the next console of the company and the future GPUs of AMD. For more than nine minutes, the top designer of PlayStation 4 and PS5 was Serney, AMD’s computing and graphics group senior vice president and general manager Jack Huenh, a series of multiple technologies, collectively dubbed the project Amethist, together with two agencies. According to Serni, these technologies are now “only in simulations”, but they are designed extensively to improve the next plastation in ray tracing, compromising and other machine learning-based rendering techniques.

If you know something about the AMD graphics cards, it is that they have proposed the Histor Tihassically weak ray tracing performance compared to the RTX GPU of Nvidia. Over the years, the AMD cards tried to meet the gap with AMD cards that outmounded with Nvidia offers with better rasterization performances, now the company acknowledges that modern, graphically will not work for intensive games. “I’m trying to forcefully [ray-tracing] Raw energy is not simply scales alone, “Wheen said. AMD solution is a completely new architecture that combines two hardware innovations: Neural Array and Radiens Corps.

In the old GPUs of AMD, separate count units are designed to work independently from each other. This method has long done great, but in modern games – depending on expensive upsling techniques, FSR and Sony prefer to provide their own PSRK capable framerates to play high resolution – it can move towards inefficiency. AMD is trying to solve the problem with neural arrays, which gives count units to work together and share data between each other.

According to Whain, AMD is not connecting the entire GPU together, as it will only create a nightmare of manipulation, but it is giving Silicon a way to process a “large part” of the screen at once. In practice, he says that the future video cards of the next Playstation and AMD should be allowed to offer “the entire new level of machine learning performance”. Instead, it will translate better rays as well as better and quick upsling performances. The second is that Nvidia supplies it to games that support DLSS ray reconstruction and technology, translate it into better appearance ray tracing effects and advanced performances.

As the Radiation Core, it sounds that AMD is taking another page from Nvidia. For continuity, the dedicated, fixed-function “RT” core “core” is designed to accelerate the maths needed to mimic light rays on the company’s RTX cards. Winn says that the radiens core is a completely new hardware block that is designed to manage rays and path tracing. “This is the new rendering approach for AMD,” he added. As a bonus, by taking this work, the radiens core will free other parts of AMD’s new GPUs to process sheders and textures, leading to more skill gains.

To the end, the two companies are working on new software that they are calling for universal contraction. It creates the existing Delta color conversation technique of PS5 and PS5 Pro. This will theoretically allow Sony’s next console to compress everything through its graphics pipeline, reduce the required amount of memory bandwidth by the GPU and probably reduce its power consumption.

Again, I will mention that Sarnney is still “first days” for all the technologies he discussed, but Sony and AMD are thinking about how Sony and AMD are thinking about how to communicate Ray Tracing Performance and Upseling. Strategies like Re-Traceded Global illumination can completely change the appearance of a game by creating for more immersed experiences. If Sony and AMD can find ways to make less expensive to run these technologies, it’s a win for everyone.

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