AMD and Sony Tease Next-Gen Graphics, Possibly for a PS6

Cyber Security, ICT, Most Popular, Trends News

No Comments

Photo of author

By Karla T Vasquez

WhatsApp Group Join Now
Telegram Group Join Now


AMD and Sony jointly teased AMD’s aspect of AMD’s future graphics hardware performance Video Posting on YouTube this week: conversation, summary and dedication. Compressing all data in the graphics pipeline for lower memory overhead; Combine units that process data for rapid matrix multiplication (the key to improvement AII Performance, including upscaleing); And finally adding dedicated silicone to handle the ray and path tracing acceleration, it is necessary to push the visual quality.

Sony’s involvement immediately sends everyone’s head Playstation 6 Rumorspace: AMD’s Chips Power Sony’s PlayStation Consoles, and this is the only place where the two companies intersect, at least for the moment.


Don’t miss our neutral technical content and lab-based reviews. Add CNET As the desired Google source.


AMD power is almost all console, from Xbox Near Vapor deckWith Nintendo switch line One of the few exceptions (it is based on the Nvidia chip). There is also it Laptop And the organization’s own graphics card. If you want Play on a laptop that will not blow up your budgetThe better integrated graphics are always in your best interest.

Tizad in AMD Video is three new technologies:

Radiation Core: Over the years my experiment has shown that AMD has long been lagging behind Nvidia in ray tracing performances (which not only for beautiful reflection – it improves significantly in light), and its at least partial because its main calculation unit takes place in its original calculation unit core, which is suitable for processing. So Ray Tracing The rates of your frame come down a lot. And the One-Core-One-Re-TREST-UNIT architecture limits the amount of processing you can drop to improve. Radiens Cores handle the RT tracing acceleration similar to the way the Nvidia RT core does.

Neural array: Matrix multiplication is the main algorithm-the tensor coorers to accelerate the AI ​​processing on-division-for example-for example, AI-Vari, such as NVEDIA DLSS and Intel’s access, is driven by machine learning-informed algorithm. Upseling is important because it is a major way to run a higher resolution without performing performance and in the center of technology suit to improve the faith and effectiveness of the image in various ways. The version of AMD is the next generation of feedelfx super resolution and technology, FSR Redstone (Perhaps part of RDNA 5), Sony’s IT’s variation, along with those arrays, will require PSR.

Universal contraction: The less the data is compressed, the more memories it takes to process and it moves slowly through a pipeline. DITION TEARS, graphics processors are only stuck to compress the largest memory hogs, starting with texture, as it costs a performance to insert the processing pipeline. However, silicon is so faster than ever before it is perhaps understandable to use it for all graphics data, which works for universal contraction. Even if the performance is washed, it is probably needed less memory, 4K and higher gaming as well as an important ingredient for price.

This tease is probably the first in a jillion for both the new technology of PS6 and AMD’s RDNA 5 and hope to hear more about it in the CES in January 2026 if I am not too soon. I reached the AMD for more information, but did not listen immediately.



Leave a Comment